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.::Step Creative Group
I believe that nothing passes completely
and that each smallest step has
a meaning for the present and future life.

Anton Pavlovich Chekhov



We consider as an official date of the studio’s founding the birth of the demo of the game Star Heritage, written for that legendary Spectrum ZX. However, this date is conventional, because people who became members of the studio had before worked together, publishing one of the first electronic magazines Spectrofon (issued in 1993—1997).
Today the studio is an independent developer of computer games on PC platform. We have already finished the work on four projects, one adventure is in development now and also we have some interesting projects not announced yet.

1993 A hunger for new games among Spectrum gamers begins. At this time an idea to create the Russian electronic magazine entirely dedicated to Spectrum comes to Yury Matveyev. However, such a job isn’t for a one man. An associate was necessary, and Sergey Shishljannikov became the one. Their joint efforts created the pilot number of the magazine. The Spectrum public gingerly waited for 'something new'.

1994 The first Spectrofon is published and has a success unexpected even by the founders. At once the Spectrofon team seriously set itself a purpose to create its own game project.
1994 became the year of gradual rise in Russian programming. The process had started, and Spectrofon supported it in all ways.

1995 In winter the demo version of Star Heritage (text adventure) appears. The community saw that the Step CG studio is capable for serious work.
On August, 2 the game Star Heritage is released, and there is a great success again. The game instantly occupies the leading position in the market of Spectrum games.

1996-1997 More and more users are choosing IBM. It became clear that Spectrum cannot compete with IBM anymore. The work on Star Heritage–2 and other projects stopps.

1998-2002 The new stage in the life of Step CG begins. The team, renewed and having gained experience in work on PC platform, re-enters the market of computer games.

2003-2004 Tactical 3D-arcade Deactivation is released. Beginning of the work on the project of animated family adventure Alice’s Journey is announced. Development of the remake Star Heritage 1: The Black Cobra for PC platform (the old version of the game was for Spectrum ZX) starts.

2005 Adventure game Alice’s Journey is released in July. Adventure game The Island: The Earthling after Strugatsky brothers is announced. In December Star Heritage 1: The Black Cobra and Evenings on a Farm near Dikanka are released.

StepCG

Deactivation
On sale 17.12.03
According to our data, the factory building is littered with mines and there is a whole group of kamikaze in it. We managed to get back the ground floor, but the terrorists barricaded themselves in above us and continue to mine the building.

© Step CG
 
Star Heritage 1: The Black Cobra
On sale 02.12.05
The leader of the gang took out one artang cop with a single shot. The other cops returned fire from the windows of their police box. We slipped by their post and the driver used the brake only after some kilometers lay behind us. "Leave! Now!" their leader growled, opening a door and literally pushing me out from the van.

© Step CG
 
Alice's Journey
On sale 06.07.05
Planet Shelezyaka … Is occupied by a low level machine culture … Minerals on the planet are not present. Water is not present too. Atmosphere is not present. If there were something, robots have consumed it all and left nothing.

© Kir Bulychev
 
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